Virtual reality
This assembly explores the use and exchange of data related to the use of virtual reality in education
About this assembly
This assembly explores the use and exchange of data related to the use of virtual reality for learning.
Virtual reality (VR) and other immersive technologies have very promising application in the education and profesional training sectors.
This assembly focus on the data exchange and interoperability aspects of VR, among which:
- how to distribute VR assets in various learning environment (LXP, LMS)
- how to manage learning traces in VR
- how to exchange learning traces between VR devices or services and other conventional non-VR learning services
- etc
Assembly type
Working group
Duration
Indefinite
Reference: [PX]-ASSE-2022-01-14
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